Wednesday, November 6, 2013

School Open House - Poster/Flyer Design

 The poster:


The Flyer (Front):


Flyer (Back)



For this assignment, we were to design both a poster and flyer for use in our school's upcoming open house. Trying to follow our school colour scheme of mostly blue and orange, I incorporated our logos onto a blue feathery textured background, so as to incorporate the idea of our mascot; the blue phoenix. So as to follow the orange "amazing inside" text trend, I repeated this throughout the poster and flyer wherever present. So as to be easily read, all informational text is portrayed in white. This is also to maintain a sense of professionalism. I tried to maintain a consistent font, although in both logos, something different is used. This made the overall feat more difficult. As remedy, I could have removed one of the logos, however this would have left far too much empty space, and adding text to compensate would have been displeasing to the eye. Personally, I believe the flyer to have been more successful because it has less information and more graphics in a condensed space. I find the overall unity to be more prominent, and therefore more effective.

Friday, October 4, 2013

JAWS Trailer Parody

The Original Trailer


My Trailer Parody


For my trailer parody, I attempted to turn the movies JAWS into a timeless, classic disney family movie.  In order to achieve this, I removed the iconic suspense inducing orchestrals, and replaced them with some wholesome good-time music. Add a not-too deadly party shark, and this is the result. I really enjoyed swapping the roles of the antagonist and the protagonist with only some nifty clip placement editing. Out of context, most any scene can be turned into its opposite genre with only some "inappropriate" music for the situation. I believe I was successful in the end result, and assuming someone was not familiar with the premise of JAWS, they may be fooled into believing they were in for smooth sailing and something to show the kids.

Sunday, September 8, 2013

The Kooks Shine On - Poster Analysis

In this poster, elements of design used include:

Value - The poster is compiled entirely of black, white, and greys. This gives the poster a solemn feeling and a clear sense of 'drama'.
Space - The subject of the poster is placed in the middle of the composition, leaving the outer edges of the composition a plain white. This leads the viewers eye straight to the subject of the piece.
Line/Shape - In this case, the lines contain and separate the smaller images used, and are used repeatedly in order to form the square shapes which in turn form the illusion of a face.

The principles consist of:

Balance - The picture is positioned with the subject in the center, and negative space surrounding. In both top corners, there is text, giving the look of a sort of imperfect symmetry.
Movement - The use of repeating imagery ensures no part of the subject is exactly the same, or static. The constant jumping of inage to image in such an enclosed space leads the viewers eye constantly through the image.
Pattern/Repetition - The square shape is used again and again in this piece aiding in the overall sense of unity.
Emphasis - The overall emphasis is directed to the center of the image, where the subject is located.

Potential Job Opportunities - Gaming and Design

For those with the hopes of pursuing a professional career in the industry of design or game modeling, I've come across some useful sources in order to gain experience prior to any future endeavors. Both the ModDB and the IndieDB feature entire sections devoted to recruiting those offering assistance to their various game projects. These jobs can range anywhere from programming, to level and character design, to voice acting and sound/music developers. Though not many of these jobs are paying, the experience can still prove to be quite rewarding if you enjoy having something to put on a resume and your name immortalized in a credits page at the end of a players adventure.

Similarly, another great source is Newgrounds. It's a great place to head if you're interested in getting yourself noticed in the community of original music, flash games/animation, and art. (For example, most, if not all of the backgrounds used on the website are purely fan submissions!) If you're not interested in diving into a specific feild alone, they have setions made out to those who are looking to do collaborative art, music, games, and more. Eventually, you may even be able to get yourself a partnership with Newgrounds itself.

Much like the Mod and Indie DB's, Desura also has a large selection of games made and produced by small time companies in need of a variety of helpers to get their projects afloat. You can check their jobs selection to see if there's anything that appeals to your talents. Although there are fewer openings available for jobs on Desura, the positions seem to be a bit more advanced, and therefore may be right for a transition into the professional spotlight further down the line.

You can view the full Prezi here!

Monday, June 17, 2013

Self Portrait

We were to create self portraits based around new and old varieties and styles of art, ranging all the way from the Baroque Era, to post modern, etc. So as to challenge myself, I chose arguably the most difficult I haven't explored very often in my artistic endeavors so far; Realism.

We used photo references, and set them up next to our easels, so as to have more than a mental palette to work from. I first set down a base outline with a light coating of black-ish paint. Next, I simply spent the next few classes filling in the spaces with corresponding colours. The simplest, and most satisfying part came next. Utilizing the power of space between lights and darks. Though not very prominent in the reference photo I used, I was able to dry brush darks under my neck, eyelids, lips, and clothing. As for lighting, I dry-brushed a simple white in some areas, and an off-yellow in others. Most notably, on my bottom lip, nose, partially the eyelids, and cheeks.

With this, I was able to effectively create the illusion of depth, and an aspect of realism. The most challenging part was separating my dark hair and clothing from my dark background. I did however, have a plan to accentuate the highlights in my face against the background. Also, towards the right of my painting, I decided to use a lighter shade of reddish-brown in order to add the illusion of lighting coming in from that angle, as I had noticed in the original photo.

In my opinion, I was quite successful i utilizing this tactic, and creating an overall realistic appearance to the finished product. For a first attempt, I was quite pleased by the outcome. Although, given the chance, I wouldn't mind being able to lighten the base tone of the flesh, as it had darkened considerably during the drying process.

Sunday, April 14, 2013

"The Marchesa Casati" - A Timeless Favourite



On my recent visit to the Art Gallery of Ontario, one piece which has managed to catch my eye time and time again has to be "The Marchesa Casati", by Augustus Edwin John, as seen above. This image stood out for me; however, perhaps not for the usual reasons one would expect. Of course, the use of space, design, etc. are all used well, however this one was set apart simply for the sheer expression on the models' face

In that time period, most everywhere you look, all of the models sport that same monotonous, lifeless expression. An expression which speaks, "I've no real personality of my own, as it is what is expected of me." That expression can be seen everywhere in paintings from that period, and could be perhaps the result of the artist being unable to capture feeling into a stilled image. In the image above, however, the model is bearing an actual personality, and most likely a story and feelings to go with it. Looking at this image, I almost get a sense of "I'm a spunky young woman, who actually has some gusto. I have a feminine side, however I also have the means of standing up for myself." That sort of thing.

For me, the contrast between the two concepts is much like staring at a brick wall for an hour, attempting to find out why it's so worm, (to no avail) as opposed to observing a wild flower in order to fully interpret it's motivation for facing the sun. If that even makes sense. One is generic, whilst the other has some visually pleasing qualities which can keep your imagination on its toes.

There are other subjects I'd like to tackle as to why I find this piece superior, (for example the large, rounded pupils versus the old-timey miniscule dots in the center of each eye found in most other Victorian work. Really, sometimes they don't even have the small shine of light reflecting to indicate the model has some form of a "metaphorical" soul.) However, I feel I've covered everything necessary for the time being. Over all, good job, mister Augustus Edwin John.

Voila! Kinetic Typography



Portal - "Still Alive" typography, 

By Kilrok


Above is a typography video featuring one of my favourite video game ending themes, just about ever. This is perhaps one of the aspects which drew me in, but I also stayed for the professional use of motion and

 

"V for Vendetta"  Kinetic Typograph, 

by Chris Silich

Friday, March 1, 2013

Scholar's Tea Room



The above is a still-life drawing, composed using an animal skull and at least 3 other objects in the scene.

One of the elements of design I'm proud to have accomplished in this piece is the aspect of movement. The leaves, flowers, skull, and shadows all have a certain 'sway' in their placement and design. This gives the viewer's eye the effect of following lines throughout the composition, towards the focal point. Which is in this case, the bottle and skull at the centre of the image.


Another element I aspired to utilize well was the use of spacing. At first, both the top left and the top right of the image were empty. To remedy this, I added a few extra leaves to the top right corner of the image. Now, there is a sort of unity between the skull and the leaves. The majority of the image is present at the right half of the piece, however this ensures that no full space is too cluttered and that there is a varying visual experience for the viewers eye.


 Looking back on it now, I notice several things I would have wanted to improve upon, such as the barely visual logo on the bottle. In the darkening process, it appears that I may have forgotten to outline the print and design, therefore making the text appear faded. Another thing that bothers me is the shadow to the bottom left of the image. I'm pleased with the placing of it, however the darks still strike me as being awkward in the location. After several attempts to fix this area, I decided it was presentable... At least, enough so to get by.


In general, I am however pleased with the overall outcome of this piece. In particular, I'm quite proud of my shading in most locations. So to speak, the animal skull. I believe it to be the most realistic of the compilation I put together.

Thursday, February 21, 2013

Mixer Brush, Not Only for Painting Effects

Over here is a link to a tutorial featuring the mixer brush. However, this explores more options than just
the overall painting look you can achieve with it. This video goes into the possibilities of adding movement, and blurring out your mistakes in the fewest amount of brush strokes. In the earliest parts of the video, Mr. Pete Collins even mentions how he can get his own "distracting" face out of the reflection in the car.

Tuesday, February 19, 2013

"Broken" Mask Tool Assignment?


The above is an assignment in which we were to use the mask tool in photoshop. The goal result of this assignment was to choose a word. You guessed it, any arbitrary word off of the top of your head, and then use the mask tool in order to get creative. The first thing that came to mind was anything cracked, or broken. So glass works too. Next, I took it upon myself to find an appropriate stock image to portray just that. I was most comfortable fitting the text in the bottom of the screen, and decided to roll with it. Slap a dar background on top, and erase the "broken" filling, and you've got yourself a simple, easy to make, logo or whatever.

Personally, I enjoyed the outcome of this logo because it's simple, but to the point. At a glance, you can easily tell what the image is implying, and how it's implying it. Not much I would change, with the choice. I'm content.

Thursday, February 7, 2013

Pixel Art Self Portrait


The above is a self portrait done in the style of "pixel art" or, one could call it, an 8-bit game. My process is as follows.

First, we were to pick a photo of ourselves, and crop it down to about 100 by 100 dimensions. Next, I selected the dropper tool to select the colours from the image, and put them to the side on a separate layer. This gave me easy access to them throughout the process.

Next, I personally, I found it simpler to lower the opacity of the original photo, and then use my tablet to fill in the sections of similar colours with the pen tool. This gave the cover image the "pixel" or, "blocky" texture. And then, voila! After some time and quick editing around the edges here and there, you have a completed pixel portrait.